Commander 2013 - Nature of the Beast (Red/Green/White)
Peace stretches across the languid land...
but not for long. The mists of time recede from the open field, only to reveal figures forged on the anvil of destiny. They are mighty. They are storied. They are legendary. And they are about to battle for supremacy. Commander is a casual multiplayer format in which each player's deck is led by the legendary creature of his or her choice—fittingly, that's the deck's commander. The rest of the deck is a specially crafted arsenal of creatures, artifacts, and other spells, designed to reflect the personality of that commander and take advantage of his or her strengths. Your commander itself starts the game face up outside your deck, in a special area called the command zone. Not only does your commander get to witness all the action from this lofty perch (and, of course, intimidate your opponents right from the get-go), you can cast your commander from there! That makes it an ever-present threat to show up on the battlefield and personally take charge. If your commander would die, you can whisk it right back to the command zone instead, where it's ready to be cast again.
Each of these new Commander offerings includes a 100-card preconstructed deck and three oversized, foil legendary commander cards (that also appear in the deck). The decks are filled with cards from throughout the history of Magic and also include...
15 new Magic cards in every deck!
The five new Commander decks each contain two brand new three- color legendary creatures and 13 other never-before-printed cards. There are 51 unique new cards spread across the five decks (some cards appear in multiple decks). These new cards will not only bring excitement to the Commander format but are also legal for use in Vintage and Legacy tournaments!
1 Archangel
1 Avenger of Zendikar
1 Baloth Woodcrasher
1 Crater Hellion
1 Deadwood Treefolk
1 Drumhunter
1 Eternal Dragon
1 Gahiji, Honored One
1 Grazing Gladehart
1 Krosan Tusker
1 Krosan Warchief
1 Magus of the Arena
1 Mayael the Anima
1 Mold Shambler
1 Naya Soulbeast
1 Rakeclaw Gargantuan
1 Rampaging Baloths
1 Ravenous Baloth
1 Spellbreaker Behemoth
1 Spitebellows
1 Terra Ravager
1 Valley Rannet
1 Behemoth Sledge
1 Boros Charm
1 Cultivate
1 Curse of Chaos
1 Curse of Predation
1 Curse of the Forsaken
1 Darksteel Mutation
1 Druidic Satchel
1 Fiery Justice
1 Fireball
1 Fires of Yavimaya
1 From the Ashes
1 Harmonize
1 Hull Breach
1 Mystic Barrier
1 Naya Charm
1 One Dozen Eyes
1 Rain of Thorns
1 Restore
1 Savage Twister
1 Seer's Sundial
1 Slice and Dice
1 Slice in Twain
1 Sol Ring
1 Spawning Grounds
1 Sprouting Vines
1 Street Spasm
1 Swiftfoot Boots
1 Tempt with Discovery
1 Tower of Fortunes
1 War Cadence
1 Warstorm Surge
1 Where Ancients Tread
1 Witch Hunt
1 Wrath of God
1 Boros Garrison
1 Boros Guildgate
1 Command Tower
1 Contested Cliffs
1 Drifting Meadow
1 Evolving Wilds
8 Forest
1 Forgotten Cave
1 Gruul Guildgate
1 Homeward Path
1 Jungle Shrine
1 Khalni Garden
1 Mosswort Bridge
5 Mountain
1 Naya Panorama
1 New Benalia
1 Opal Palace
4 Plains
1 Rupture Spire
1 Secluded Steppe
1 Selesnya Guildgate
1 Selesnya Sanctuary
1 Slippery Karst
1 Smoldering Crater
1 Temple of the False God
1 Tranquil Thicket
1 Vitu-Ghazi, the City-Tree
1 Vivid Crag